If you were to use Control, for instance, you would have a + in front of that keyboard line. The - in front of keyboard on the next line means you won't be using Control, Shift, or Alt for this build item. Since F11 comes after the + keyboard command, you will be using the F11 key to build the ship. The + in front of keyboard inside the brackets indicates that you will be using the following key to build that item. A reverse bracket is used at the end of the definition. The fassault is the odf name for the object. The prefix "bc_" indicates that this definition is a hotkey definition. The bc_fassault is a definition for using hotkeys - it is followed by a forward bracket. The # sign in front of the "Iwo Jima Class" just means a comment - if you want to use comments in this file, you do so by using the # key. You have to edit the input.map file for this to work. Using the odf command (hotkeyLabel = "HOTKEY_F1") for a new ship or station or weapon you put in the game is not enough - this means even if you show the hotkey label in your odf file, that doesn't mean you can use F1 to build it. It may mean a lot for those who want to use hotkeys in the game. Most people choose to ignore this file, as it doesn't seem to mean much as far as modding the game. TROUBLE INSTALLING STAR TREK ARMADA II INSTALLFirst of all, the following is a list of certain variables a modder must understand to be able to mod the game without getting a ton of crashes, as we are all much too familiar with them:Ġ1.) Input.map file in the Armada II install folder: This file contains hotkey information and defines what buttons can be used in the game to do certain actions (such as building, using special weapons, eliminating the interface, etc). This is Elrond, a veteran modder of Armada II - I'm discussing here today the commonly-encountered problems that many people have had while modding Armada II.
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